# EazyRender — Product and Workflow Reference > EazyRender turns an architectural screenshot, image, or captured model view into a render. Its Studio provides two modes: Render for material and lighting decisions, and Redesign for exploring styles or an inspiration image. ## Product and availability - Website: https://eazyrender.com/ - Web Studio: https://app.eazyrender.com/ - Support: info@eazyrender.com - Languages: English and Turkish interfaces; natural-language instructions support multiple languages. - The web app is live. Individual features, including Redesign, can depend on beta access or account configuration. - Native iOS development is in progress. Do not infer App Store availability or web-feature parity from this document. This reference follows the product repository as of 2026-09-21. It is not confirmation that every described feature has been released to every account. ## Start with a view A scene groups a starting image and its generated versions. Upload a clear image with the intended camera angle, or open a supported model in the browser viewer and capture a view. A screenshot from SketchUp is enough to begin. Crop away menus, selection outlines, cursors, and unrelated interface elements. Choose the composition before generating: the source provides visual guidance, not a complete editable model. Supported image inputs are JPEG, PNG, and WebP. The model viewer accepts GLB, GLTF, OBJ, FBX, and DAE. Native SketchUp `.skp` files are not supported; export a supported model or upload a screenshot instead. The browser model viewer is easier to operate on a larger screen. EazyRender outputs images. It does not edit the source CAD/BIM geometry, reconstruct a measured model, or certify construction dimensions. ## Render: materials and light Use Render when developing the appearance of an existing view. 1. Open a scene and choose Render. 2. Review Materials & light. Check the detected surfaces and their descriptions; automatic detection can miss or misidentify a surface. 3. Select a layer to keep its original finish, choose a library material, upload a material reference, or describe the desired finish. 4. Prepare lighting choices and any additional instructions in Edit with chat. 5. Review the choices and explicitly press Render. The generated image becomes a new version. 6. Compare the source and result before deciding what to change next. Material selections guide the rendering process. A layer is not a guaranteed pixel-accurate selection mask; adjacent details may change. Use a clear surface description and inspect the result. The original scene guides the Render workflow. Iteration creates versions; changing a finish in the controls is not an immediate image edit. ## Edit with chat: prepare, then generate Chat is a way to describe and refine the instructions for the next Render or Redesign generation. It is not a third Studio mode. - Give one clear request, such as “Use lighter oak on the reception desk; keep the shelving unchanged.” - Send the message and review the saved instructions. The assistant may ask for clarification. - Sending a chat message does not itself generate an image or spend a generation credit. - Use the mode’s Render or Redesign button when ready to generate. - An unsent draft must be sent or cleared before generation, so an unsubmitted instruction is not silently ignored. Text describes visual intent. It is not a guarantee of precise object removal, exact placement, or unchanged geometry. ## Redesign: styles and inspiration Use Redesign to explore a different visual direction for an interior, exterior, or garden. Access can depend on beta enablement. 1. Choose Interior, Exterior, or Garden. 2. Select a style from the collection, or upload an inspiration image. 3. Choose the starting image: the original or an available saved result. 4. Optionally refine the request using Edit with chat, then review the saved instructions. 5. Explicitly press Redesign to create a separate version. 6. Compare it against its starting image and inspect the details. The style collection contains 32 presets in the current implementation. Inspiration guides mood, colors, materials, and the overall direction; the starting image guides the space and camera. An inspiration photo does not promise exact furniture, products, measurements, or a literal copy of another room. The original remains available when a new version is generated. ## Three different reference roles | Input | Purpose | | --- | --- | | Starting image | Guides the space, composition, and camera | | Material reference | Guides the requested finish for a selected Render layer | | Inspiration image | Guides the style and visual direction in Redesign | Do not describe a material swatch or inspiration photograph as a replacement for the architectural starting view. ## Versions, comparison, downloads, and sharing The scene workspace keeps generated versions together. Use source/result views and before/after comparison to inspect changes, then download a selected result. Free 4K upscaling is available for unlocked results; it does not remove a free preview’s watermark or replace the clean-preview unlock. Publishing to the community gallery is an explicit opt-in action. Jobs are not automatically added to the gallery. The gallery contains community-shared source/result pairs. Some landing-page sequences are illustrative concept images and are labelled as such; they are not verified product benchmarks. Use the video walkthrough and written guides for the two-mode workflow. ## Free first preview An eligible signed-in account can generate one watermarked Render preview without a card or wallet credit. The preview does not add wallet credit. Eligibility remains subject to anti-abuse checks. This offer is for Render, not Redesign. Anonymous previews are not available. Unlocking the clean preview costs one credit. Later generations use credits. ## Credit actions and web packs | Action | Generation-credit cost | | --- | ---: | | Select materials, lighting, style, or inspiration | None | | Send chat instructions and prepare the next generation | None | | Eligible first watermarked Render preview | None | | Unlock the clean preview | 1 credit | | Subsequent Render generation | 1 credit | | Redesign generation | 1 credit | | Upscale an unlocked result to 4K | Free | | Web pack | Credits | Price | | --- | ---: | ---: | | Try It | 2 | US$2 | | Starter | 5 | US$5 | | Pro | 25 | US$20 | | Studio | 50 | US$35 | Packs are one-time purchases. There is no recurring subscription, and paid credits do not expire. Web payments use Stripe. Refer to the displayed checkout and Terms for purchase and refund conditions; this reference is not a replacement for those terms. ## Promotional credits - After a verified purchase, every three distinct successful paid-job gallery shares can award one credit. Free previews and zero-credit jobs do not count. - Each referred user who completes a first verified purchase can award the inviter one credit. Referral signup alone does not award credit; the referred buyer does not receive a referral credit. - Feedback and accepted reviews do not award wallet credit. Eligibility and anti-abuse checks apply. Programs may be limited, paused, or changed; do not promise a reward solely for signup, feedback, or an arbitrary gallery upload. ## Practical guidance - Start with one readable view and useful resolution, with the important geometry visible. - Check detected layers before assigning finishes. - Change one design decision at a time when comparing alternatives. - Keep chat instructions concise and say what should remain unchanged. - Use Render for materials and light; use Redesign for style or inspiration exploration. - Inspect openings, furniture, edges, repeated details, and material boundaries before presenting a result. - Label an image as visualization when it is not a measured design deliverable. Floor plans can be used as visual inputs for concept exploration, but a generated image is not a scale-accurate reconstruction or a construction plan. ## Limits and privacy AI output is probabilistic. The source guides structure and composition, but exact preservation of geometry, objects, materials, and camera is not guaranteed. Processing time varies with the job, queue, and provider availability; do not promise a fixed render time. Uploads and results use AWS storage. They are not automatically published in the community gallery, but an exact asset URL may allow retrieval. Avoid sharing private asset URLs. Authentication uses Amazon Cognito. Consult the Privacy Policy for the full data-processing disclosure. Do not describe dedicated object removal, video generation, native `.skp` editing, or exact product replication as generally available Studio modes. ## Guides and journal English: - https://eazyrender.com/en/learn/ - https://eazyrender.com/en/learn/getting-started/ - https://eazyrender.com/en/learn/ai-room-redesign/ - https://eazyrender.com/tr/learn/ai-room-redesign/ - https://eazyrender.com/en/learn/what-to-upload/ - https://eazyrender.com/en/learn/tips-for-better-renders/ - https://eazyrender.com/en/blog/ - https://eazyrender.com/en/blog/floor-plan-to-photorealistic-render/ - https://eazyrender.com/en/blog/ai-rendering-vs-traditional-rendering/ - https://eazyrender.com/en/blog/sketchup-to-photorealistic-render/ - https://eazyrender.com/en/gallery/ Turkish versions use the same paths with `/tr/` in place of `/en/`. - Privacy: https://eazyrender.com/en/privacy/ - Terms: https://eazyrender.com/en/terms/ - Sitemap: https://eazyrender.com/sitemap.xml - Short reference: https://eazyrender.com/llms.txt - Video walkthrough: https://www.youtube.com/watch?v=pcntQIGEZCk Updated against the product repository: 2026-09-21.